Agromatic Background

Game Guide

Welcome to the Agromatic game guide! The in-game tutorial teaches you the controls and the basics. This guide picks up from there, the advanced tips and the things the game never explicitly tells you.

This guide is a work in progress.

Game Strategy

If you're stuck in the game, your economy is going sideways or running at a deficit, and you're losing workers every season, these strategy tips may be what you're looking for. This isn't the one absolute path, but it's proven to work.

Best Raw Crop Value by Season

If you plan to sell your harvest raw, without processing it, these are the crops worth filling your plots with in each season. One pick per season, the highest raw sell value you can reliably buy seeds for.

This only covers the common crops, the ones whose seeds you can buy from VegeSeed and Greenleaf Co.. Special crops obtained in other ways (objectives, research, story rewards, and so on) aren't included, and some of them sell for considerably more. So treat this as the baseline for what's always purchasable, not the absolute ranking of every crop in the game.

Spring, Strawberry

Your best raw earner in spring. Seeds come from Greenleaf Co.. Tomato is the runner up if you want to split your plots, and it also carries over into summer.

Summer, Tomato

The best purchasable crop for summer, with seeds sold at VegeSeed in both spring and summer.

That said, keep it in perspective: tomato only wins here because we're ranking raw summer crops. In the wider game tomato is a low value crop, so don't build your long term economy around it.

The other summer pick is Wheat. Seeds are sold at Greenleaf Co. in spring and summer. Sold raw it looks worse than tomato and the margin is thin, but wheat isn't meant to be sold raw. Once you process it, it leaves tomato far behind.

Fall, Pumpkin

The highest raw sell value of any buyable crop in the game, sold as seed at Greenleaf Co.. It takes longer to grow than the other picks and the seeds cost more, but the payoff per harvest is large enough that fall is usually your strongest raw selling season.

Winter, Winter Fruit

The only crop that grows outdoors in winter, so there's no real choice to make here, but it's a good one, worth more than tomato and quick to grow. Seeds are stocked at Greenleaf Co. during winter.

Training Your Miners

Every miner you hire starts at 0 XP, and a low XP miner produces ore slowly. That's the main reason overhiring miners drains your economy: you pay a full salary for very little output. XP increases with every ore a miner generates, so the cost is recoverable, but only if you train them in the right place first.

New Miners and Valuable Deposits

Assigning a low XP miner to Gold Ore or Lithium Ore is not efficient; their salary will outrun the value of what they extract. Iron Ore and Copper Ore are less extreme, but still questionable at low XP.

Training on Sand or Coal

XP is counted per ore generated, regardless of type. A unit of Sand gives the same XP as a unit of gold ore, so the fastest way to level a miner is to assign them wherever output volume is highest.

That's sand mining at the beach, the fastest generation rate in the game and the best training ground for a newly hired miner. Coal is the second choice if sand isn't available to you yet. Once their XP is up, move them onto the valuable deposits.

Meal Bonuses

Meals boost a miner in two different ways:

  • Learning, the miner gains XP faster. Use this while training. Roasted Tilapia is the easiest to make, and Tilapia is a fish you'll be catching plenty of anyway.
  • Mining speed, the miner extracts faster. Use this once they're trained and working a valuable deposit. Roasted Catfish is the cheapest option, with Tilapia Meal and Sardine Meal giving bigger boosts.

A learning meal combined with sand mining is the fastest miner training available in the early mid game.

Answers You May Questioned

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